using System.Collections.Generic;
using UnityEngine;

namespace Gameplay.PVE.Config
{
    public class RpgModelConfig
    {
        public int id;
        public int res_id;
        public float pve_attack_range;
        public float rpg_attack_range;
        public float angle_speed;
        public float move_speed;
        public float reload_time;
        public int move_type;
        public int job_type;
        public int search_type;
        public int search_sort;
        public int search_change_type;
        public int pos_type;
        public float walk_speed_ratio;
        public float run_speed_ratio;
        public int shoot_turns;
        public int ammo_count;
        public int weapon_type;
        public List<float> shoot_interval;
        public int skill_model_id;
        public int gender;
        public string death_voice;
        public List<int> special_tags;
        public bool animation_in;
        public bool energy_influence;
    }
}